Mästerkatten

The last source engine update cause problems with sc_protect. The reason is that it no longer works to set an extremly high health on a player to protect it. I have made a first test with a relatively low health, 1524 instead of 65524 :-), that seem to be close to the limit of what now is allowed, but it is possible that is too low with some combinations of weapons. Please test version 3.3.4-beta1 and report.

Here you can download some of my HalfLife 2 Deathmatch maps; dm_clockworks, dm_chasm, dm_tivoli and dm_adams. In some future there will also be pictures. There will also be new projects...

I have also added versions of my server plugin for Spawn and Chat protection; sc_protect. OBS if you use my plugin, check that you don't also use any eventscripts that do spawn protection at the same time!

NameSizeModified
sc_protect_3.3.4-beta1.zip275 kB2011-10-16 13:31
sc_protect_3.3.3.zip269 kB2011-06-26 13:18
sc_protect_3.3.3-beta4.zip274 kB2011-01-06 15:03
sc_protect_3.3.2.zip264 kB2010-10-15 21:26
sc_protect_3.3.1-oe.zip270 kB2009-02-28 19:44
sc_protect_3.3.1.zip320 kB2008-12-08 21:18
sc_protect_3.2.9.zip349 kB2007-07-12 16:52
dm_adams.bsp.bz22.2 MB2007-05-29 19:45
sc_protect_1.2.4.zip340 kB2007-04-16 12:08
dm_tivoli_b18.bsp.bz23.24 MB2007-04-16 12:08
dm_clockwork_b37.bsp2.83 MB2007-04-16 12:07
dm_chasm_b45.bsp.bz23.28 MB2007-04-16 12:07

Change history
--------------

3.3.3

- recompiled for updates of Source
- fixed serious bug in player list handler
- fixed bug that crashed server when changing read only cvar scp_version
- optimized player handling
- changed more code for multithreading safety
- DISABLED parts of weapons handling for the moment
-- scp_weapon_mode , default 0

3.3.2

- compiled for Orange Box
- steam Friends deafult buttons no longer go out of protection
- changed handling of weapons and ammo during protection
- different things happens when a player is protected and move compared to attack;
-- move: protection is deactivated and weapons are restored after scp_off_delay
-- attack/shoot: protection is immediatly deativated if scp_off_onfire
-- and weapons are restored after scp_attack_delay
-- scp_attack_delay