The last source engine update cause problems with sc_protect. The reason is that it no longer works to set an extremly high health on a player to protect it. I have made a first test with a relatively low health, 1524 instead of 65524 :-), that seem to be close to the limit of what now is allowed, but it is possible that is too low with some combinations of weapons. Please test version 3.3.4-beta1 and report.
Here you can download some of my HalfLife 2 Deathmatch maps; dm_clockworks, dm_chasm, dm_tivoli and dm_adams. In some future there will also be pictures. There will also be new projects...
I have also added versions of my server plugin for Spawn and Chat protection; sc_protect. OBS if you use my plugin, check that you don't also use any eventscripts that do spawn protection at the same time!
Change history
--------------
3.3.3
- recompiled for updates of Source
- fixed serious bug in player list handler
- fixed bug that crashed server when changing read only cvar scp_version
- optimized player handling
- changed more code for multithreading safety
- DISABLED parts of weapons handling for the moment
-- scp_weapon_mode , default 0
3.3.2
- compiled for Orange Box
- steam Friends deafult buttons no longer go out of protection
- changed handling of weapons and ammo during protection
- different things happens when a player is protected and move compared to attack;
-- move: protection is deactivated and weapons are restored after scp_off_delay
-- attack/shoot: protection is immediatly deativated if scp_off_onfire
-- and weapons are restored after scp_attack_delay
-- scp_attack_delay
Copyright Helmy & Bernt Nilsson, please contact us if you want to use photos or texts. Created by: Bernt Nilsson Page updated: 2011-10-16 13:48